Page Time: 0.1189s

Memory: 9.2750 MB (Peak: 10.1687 MB)

Queries (19, time: 0.0109s, 9.2%)

  1. SELECT cache_value
    FROM xf_permission_combination
    WHERE permission_combination_id = ?
    Params: 1
    Run Time: 0.000218
    Select TypeTableTypePossible KeysKeyKey LenRefRowsExtra
    SIMPLExf_permission_combinationconstPRIMARYPRIMARY4const1 
  2. SELECT thread.*
    	,
    		user.gender, user.avatar_date, user.gravatar,
    		NULL AS thread_read_date,
    		0 AS thread_reply_banned,
    		0 AS thread_is_watched,
    		'' AS draft_message, NULL AS draft_extra
    FROM xf_thread AS thread
    
    		LEFT JOIN xf_user AS user ON
    			(user.user_id = thread.user_id)
    WHERE thread.thread_id = ?
    Params: 4882
    Run Time: 0.000504
    Select TypeTableTypePossible KeysKeyKey LenRefRowsExtra
    SIMPLEthreadconstPRIMARYPRIMARY4const1 
    SIMPLEuserconstPRIMARYPRIMARY4const1 
  3. SELECT node.*, forum.*
    	,
    	permission.cache_value AS node_permission_cache,
    		NULL AS forum_read_date
    FROM xf_forum AS forum
    INNER JOIN xf_node AS node ON (node.node_id = forum.node_id)
    
    	LEFT JOIN xf_permission_cache_content AS permission
    		ON (permission.permission_combination_id = 1
    			AND permission.content_type = 'node'
    			AND permission.content_id = forum.node_id)
    WHERE node.node_id = ?
    Params: 31
    Run Time: 0.000376
    Select TypeTableTypePossible KeysKeyKey LenRefRowsExtra
    SIMPLEforumconstPRIMARYPRIMARY4const1 
    SIMPLEnodeconstPRIMARYPRIMARY4const1 
    SIMPLEpermissionconstPRIMARYPRIMARY35const,const,const1 
  4. SELECT post.*
    	,
    		bb_code_parse_cache.parse_tree AS message_parsed, bb_code_parse_cache.cache_version AS message_cache_version,
    		user.*, IF(user.username IS NULL, post.username, user.username) AS username,
    		user_profile.*,
    		user_privacy.*,
    		signature_parse_cache.parse_tree AS signature_parsed, bb_code_parse_cache.cache_version AS signature_cache_version,
    		session_activity.view_date AS last_view_date,
    		0 AS like_date,
    		trophy_combination.cache_value AS trophy_combination_cache_value,
    post_strand.strand_post_id
    FROM xf_post AS post
    
    		LEFT JOIN xf_bb_code_parse_cache AS bb_code_parse_cache ON
    			(bb_code_parse_cache.content_type = 'post' AND bb_code_parse_cache.content_id = post.post_id)
    		LEFT JOIN xf_user AS user ON
    			(user.user_id = post.user_id)
    		LEFT JOIN xf_user_profile AS user_profile ON
    			(user_profile.user_id = post.user_id)
    		LEFT JOIN xf_user_privacy AS user_privacy ON
    			(user_privacy.user_id = post.user_id)
    		LEFT JOIN xf_bb_code_parse_cache AS signature_parse_cache ON
    			(signature_parse_cache.content_type = 'signature' AND signature_parse_cache.content_id = post.user_id)
    		LEFT JOIN xf_session_activity AS session_activity ON
    			(post.user_id > 0 AND session_activity.user_id = post.user_id)
    		LEFT JOIN xf_trophy_combination AS trophy_combination ON
    			(trophy_combination.trophy_combination_id = user_profile.trophy_combination_id)
    LEFT JOIN xf_post_strand_waindigo AS post_strand
    	ON (post_strand.post_id = post.post_id)
    WHERE post.thread_id = ?
    	 AND (post.position >= 0 AND post.position < 20) 
    	AND (post.message_state IN ('visible'))
    ORDER BY post.position ASC, post.post_date ASC
    Params: 4882
    Run Time: 0.003187
    Select TypeTableTypePossible KeysKeyKey LenRefRowsExtra
    SIMPLEpostrangethread_id_post_date,thread_id_positionthread_id_position8 20Using index condition; Using where; Using temporary; Using filesort
    SIMPLEbb_code_parse_cacheeq_refcontent_type_idcontent_type_id31const,N3xf2013.post.post_id1Using where
    SIMPLEusereq_refPRIMARYPRIMARY4N3xf2013.post.user_id1 
    SIMPLEuser_profileeq_refPRIMARYPRIMARY4N3xf2013.post.user_id1 
    SIMPLEuser_privacyeq_refPRIMARYPRIMARY4N3xf2013.post.user_id1 
    SIMPLEsignature_parse_cacheeq_refcontent_type_idcontent_type_id31const,N3xf2013.post.user_id1Using where
    SIMPLEsession_activityrefPRIMARYPRIMARY4N3xf2013.post.user_id11Using where
    SIMPLEtrophy_combinationALLPRIMARY   1Using where; Using join buffer (Block Nested Loop)
    SIMPLEpost_strandeq_refPRIMARYPRIMARY4N3xf2013.post.post_id1 
  5. INSERT DELAYED INTO xf_thread_view
    	(thread_id)
    VALUES
    	(?)
    Params: 4882
    Run Time: 0.000184
  6. INSERT INTO `xf_session` (`session_id`, `session_data`, `expiry_date`) VALUES (?, ?, ?)
    Params: ee58417b7b89d7c53d64d87e5cf4f383, , 1590594554
    Run Time: 0.000242
  7. INSERT INTO xf_session_activity
    	(user_id, unique_key, ip, controller_name, controller_action, view_state, params, view_date, robot_key)
    VALUES
    	(?, ?, ?, ?, ?, ?, ?, ?, ?)
    ON DUPLICATE KEY UPDATE
    	ip = VALUES(ip),
    	controller_name = VALUES(controller_name),
    	controller_action = VALUES(controller_action),
    	view_state = VALUES(view_state),
    	params = VALUES(params),
    	view_date = VALUES(view_date),
    	robot_key = VALUES(robot_key)
    Params: 0, , , XenForo_ControllerPublic_Thread, Index, valid, thread_id=4882, 1590590954,
    Run Time: 0.000266
  8. SELECT options.*, node.*,
    	permission.cache_value AS node_permission_cache
    FROM nat_options AS options
    INNER JOIN xf_node AS node
    	ON (node.node_id = options.node_id)
    LEFT JOIN xf_permission_cache_content AS permission
    	ON (permission.permission_combination_id = ?
    	AND permission.content_type = 'node'
    	AND permission.content_id = options.node_id)
    WHERE nat_display_tab = 1
    ORDER BY options.nat_display_order
    ASC
    Params: 1
    Run Time: 0.000433
    Select TypeTableTypePossible KeysKeyKey LenRefRowsExtra
    SIMPLEoptionsALLnode_id   202Using where; Using filesort
    SIMPLEnodeeq_refPRIMARYPRIMARY4N3xf2013.options.node_id1 
    SIMPLEpermissioneq_refPRIMARYPRIMARY35const,const,N3xf2013.options.node_id1Using where
  9. SELECT node.*,
    	permission.cache_value AS node_permission_cache
    FROM xf_node AS node
    LEFT JOIN xf_permission_cache_content AS permission
    	ON (permission.permission_combination_id = ?
    	AND permission.content_type = 'node'
    	AND permission.content_id = node.node_id)
    WHERE node.node_id IN (25, 120, 376, 242, 428, 213, 103, 113, 70)
    ORDER BY node.lft
    ASC
    Params: 1
    Run Time: 0.000275
    Select TypeTableTypePossible KeysKeyKey LenRefRowsExtra
    SIMPLEnoderangePRIMARYPRIMARY4 9Using where; Using filesort
    SIMPLEpermissioneq_refPRIMARYPRIMARY35const,const,N3xf2013.node.node_id1Using where
  10. SELECT session_activity.*
    	,
    	user.*
    FROM xf_session_activity AS session_activity
    
    	LEFT JOIN xf_user AS user ON
    		(user.user_id = session_activity.user_id)
    WHERE (session_activity.view_date > 1590589154)
    ORDER BY session_activity.view_date DESC
    Run Time: 0.000855
    Select TypeTableTypePossible KeysKeyKey LenRefRowsExtra
    SIMPLEsession_activityrangeview_dateview_date4 62Using where
    SIMPLEusereq_refPRIMARYPRIMARY4N3xf2013.session_activity.user_id1 
  11. INSERT INTO xf_bb_code_parse_cache
    	(content_type, content_id, parse_tree, cache_version, cache_date)
    VALUES (?, ?, ?, ?, ?)
    ON DUPLICATE KEY UPDATE parse_tree = VALUES(parse_tree),
    	cache_version = VALUES(cache_version),
    	cache_date = VALUES(cache_date)
    Params: post, 63081, a:8:{i:0;s:3277:"00000000000000000000000000009634Kawan-kawan, tolong bantu untuk mengetes MAP yang dibuat ini, mohon kritik, saran dan pendapatnya guna pengembangan lebih lanjut. Sekali lagi berikan saran jangan hanya melakukan JUNK dan OOT, karena nanti topik terkena lock. Trims atas perhatiannya Yeah... Ini map warcraft model baru, bagi yang suka maen dengan DoTA dan pengen map yang penuh tantangan, mungkin kalian dapat memperolehnya di map yang ini. Game play yang diadopsi pada map ini menggabungkan beberapa sistem, dari sistem MMORPG (Seal), DoTA, dan Battle Royal. 1. Sistem Seal Online, pada map ini, player akan diminta untuk memilih salah satu dari 3 tavern (warrior, knight, dan wizard). Player akan membentuk hero sekuat mungkin, seperti pada umumnya game RPG. Warrior mengutamakan AGI, Knight mengutamakan STR dan Wizard mengutamakan INT. Akan tetapi semuanya itu bukanlah yang paling mutlak, semua keputusan berada di tangan player untuk membentuk hero sekuat apa dengan leveling yang tak terbatas. 2. Sistem DoTA, Pada sistem ini, kalian juga diberikan kesempatan untuk meramu item yang akan digunakan, selain itu ada variasi dimana player diijinkan untuk memilih skill nya sendiri kemudian menaikkan level skill sehingga dapat meningkatkan kerusakan. Kemudian dari sisi Item yang digunakanpun player dapat menaikkan level item dan kemudian mengubah bentuknya untuk mendapatkan item yang terbaik. 3. Sistem Battle Royal, disini masing-masing player tidak berada dalam 1 team, masing-masing bertanggung jawab atas karakternya sendiri. Hanya tidak dapat menyerang ketika berada di lokasi town hall. Pertama kali memainkan map ini, player akan memilih seberapa lama akan menaikkan level dengan jalan melakukan Hunt di area yang disediakan. Area hunt ini di bagi menjadi 6 area (Forest, Land, Sea, Cave, Ruin, Castle). Musuh tidak lagi diam seperti pada map warcraft umumnya, akan tetapi musuh akan berkeliling setiap sekian detiknya, sehingga menambah daya tarik dalam hunting. Waktu melakukan hunting, masing-masing player di berikan kebebasan untuk melakukan PVP Setelah memilih lama waktu hunting, kemudian akan diminta memilih kill count yang berfungsi untuk menghitung seberapa banyak karakter akan mati dalam area gladiator untuk mendapatkan endingnya. Kemudian player akan diberikan pilihan tavern hero yang akan digunakan, setelah melakukan hunting dalam periode tertentu, maka player akan di pindahkan dalam suatu area gladiator dimana tiap player dapat melakukan PVP sebanyak kill count yang telah disepakati untuk memenangkan game ini. Tapi tidak hanya itu saja, di ruang gladiator ini player akan mendapatkan serangan dari monster-monster yang ada di tiap area hunt. Selain itu player akan dihadapkan pada Guardian Gladiator Hero yang tidak akan memihak ke sisi manapun. Demikianlah garis besar game play dari map War of Guardian Hero ini. Pada saat ini map masih dalam beta testing, sehingga saran dan kritik, serta laporan bug dari kalian untuk pengembangan map ini sangat dibutuhkan. Berhubung masih dalam beta test, jumlah hero dan item masih terbatas. Semoga MAP ini dapat digemari dan sebagai salah satu karya anak bangsa ######################################################################## NEW RELEASE War of Guardian Hero v 1.8 dengan mode ";i:1;a:4:{s:3:"tag";s:1:"b";s:6:"option";N;s:8:"original";a:2:{i:0;s:3:"[b]";i:1;s:4:"[/b]";}s:8:"children";a:1:{i:0;s:3:"-3d";}}i:2;s:19:" sudut pandang 3d ";i:3;a:4:{s:3:"tag";s:3:"url";s:6:"option";s:78:"http://gudangupload.com/filelink.php?filecode=9146754c3f39f115a0119604161c448e";s:8:"original";a:2:{i:0;s:86:"[url="http://gudangupload.com/filelink.php?filecode=9146754c3f39f115a0119604161c448e"]";i:1;s:6:"[/url]";}s:8:"children";a:1:{i:0;s:13:"download link";}}i:4;s:3533:" #### WoGH v1.8 ChangeLog #### ===== GAME PLAY ===== - Change timer window appearance - Change various tooltip message - Add a little cinematic in the end of game - Automaticaly switch to Single Player Mode when there is only 1 player left in Multiplayer Mode - Changing monster wave at Gladiator Arena base on time limit : 30 Minutes : Lasts wave would be Hydra Hatchling then it will back to the Kobold wave 45 Minutes : Lasts wave would be Rock Golem then it will back to the Kobold wave 60 Minutes : Lasts wave would be Centaur Outrunner then it will back to the Kobold wave 75 Minutes : Lasts wave would be Fel Ravager then it will back to the Kobold wave 90 Minutes : Lasts wave would be Fel Ravager then it will back to the Kobold wave - Change maximum level of Hero from 999 to 100 - Open City map - Add new monster Bronze Drake to the City - Add new monster Bloodfiend to the City - Add new monster Elder Voidwalker to the City - Add new monster Giant Skeleton Warrior to the City - Add new monster Fel Ravager to the City - Add new monster Skull Dragon (for Super Creep Mode) to the City - Change the effect of Hydra Hatchling's Slow Poison that decreasing 50% movement speed to 25% movement speed - Change attack tipe to Pierce for all of monster and Hero - Add TRAVELLING MERCHANT MODE (-TM) - Add "-check" command to check the position of Travelling Merchant (When -TM activated) - Add 3D MODE (-3D) "You must try this mode guyS !!" *Special Thanks and Credit for Monky_Master ===== HERO ===== - Decreases Zan's agility per level from 3.1 to 2.5 - Increases Homura's base mana pool a little - Change Ganzerd's Starting Intelligence from 14 to 12 - Change Holgrenn's Starting Agility from 14 to 11 - Change Holgrenn's Starting Intelligence from 12 to 10 - Add new Hero Morbent the Reaper at Wizard Tavern - Add new Hero Amora Hawkeye at Warrior Tavern - Add new Hero Oghma at Knight Tavern ===== BUG ===== - Fixed bug related to pet's follow ===== PET ===== - Add new pet Abomination - Add new pet Wyvern - Add new pet Murloc Nightcrawler - Add new pet War Golem - Add new pet Green Dragon - Change reduced armor on Hydra Hatchling from 5 to 3 - Change reduced armor on Centaur Outrunner from 7 to 4 **(All of monster in City Region could not be captured as a pet yet) ===== ITEM ===== - Add new item Scroll of Taming Advanced Pet (dropped from Super Creep Only) - Change Poison Bottle price from 200 to 125 (thanks to draguard) - Change Grenade price from 200 to 150 (thanks to draguard) - Change Rope Trap price from 200 to 150 (thanks to draguard) - Change Orb price from 1000 to 500 - Fixed Upgrading chance for the advance equipment that written 60% but actually it's only 50% - Change upgrading chance for advance equipment become 60%/60%/60%/50%/50% (thanks to Max_Dan) - Change upgrading chance when failed in +4 now it will back to +0 ===== SKILL ===== - Reduce Special Effect from Kigaara's Evil Shuriken - Reduce Special Effect from Holgrenn's Mighty Swing - Reduce Special Effect from Orc'Troz's Hell Dash - Fixing Jubei's Onikiri Slash - Add Skill Slot Indicator - Add new Skill Chain Lightning at Basic Skill Shop #3 - Add new Skill Howl of Terror at Advance Skill Shop #1 - Add new Skill Life Absorb at Advance Skill Shop #2 - Add new Skill Spirit Absorb at Advance Skill Shop #2 Please report if you find any bug, and please give me comment bout this map... ____________________ For new information, please visit ";i:5;a:4:{s:3:"tag";s:3:"url";s:6:"option";s:31:"http://forumindo.freehostia.com";s:8:"original";a:2:{i:0;s:39:"[url="http://forumindo.freehostia.com"]";i:1;s:6:"[/url]";}s:8:"children";a:1:{i:0;s:31:"hxxp://forumindo.freehostia.com";}}i:6;s:6:" atau ";i:7;a:4:{s:3:"tag";s:3:"url";s:6:"option";s:23:"http://neomaster.web.id";s:8:"original";a:2:{i:0;s:31:"[url="http://neomaster.web.id"]";i:1;s:6:"[/url]";}s:8:"children";a:1:{i:0;s:23:"hxxp://neomaster.web.id";}}}, 1559090005, 1590590954
    Run Time: 0.000754
  12. SELECT title, phrase_text
    FROM xf_phrase_compiled
    WHERE language_id = ?
    	AND title IN ('hide_link_from_guest_message')
    Params: 1
    Run Time: 0.000161
    Select TypeTableTypePossible KeysKeyKey LenRefRowsExtra
    SIMPLExf_phrase_compiledconstPRIMARYPRIMARY106const,const1 
  13. INSERT INTO xf_bb_code_parse_cache
    	(content_type, content_id, parse_tree, cache_version, cache_date)
    VALUES (?, ?, ?, ?, ?)
    ON DUPLICATE KEY UPDATE parse_tree = VALUES(parse_tree),
    	cache_version = VALUES(cache_version),
    	cache_date = VALUES(cache_date)
    Params: post, 63550, a:3:{i:0;s:32:"00000000000000000000000000003204";i:1;a:4:{s:3:"tag";s:5:"quote";s:6:"option";s:25:"ThunderRider, post: 63081";s:8:"original";a:2:{i:0;s:35:"[quote="ThunderRider, post: 63081"]";i:1;s:8:"[/quote]";}s:8:"children";a:4:{i:0;s:3342:"Kawan-kawan, tolong bantu untuk mengetes MAP yang dibuat ini, mohon kritik, saran dan pendapatnya guna pengembangan lebih lanjut. Sekali lagi berikan saran jangan hanya melakukan JUNK dan OOT, karena nanti topik terkena lock. Trims atas perhatiannya Yeah... Ini map warcraft model baru, bagi yang suka maen dengan DoTA dan pengen map yang penuh tantangan, mungkin kalian dapat memperolehnya di map yang ini. Map ini harus dimainkan minimal 2 player untuk mendapatkan endingnya, karena untuk 1 player belum dibuat endingnya. Tapi klo sekedar mencoba untuk 1 player pun bisa Game play yang diadopsi pada map ini menggabungkan beberapa sistem, dari sistem MMORPG (Seal), DoTA, dan Battle Royal. 1. Sistem Seal Online, pada map ini, player akan diminta untuk memilih salah satu dari 3 tavern (warrior, knight, dan wizard). Player akan membentuk hero sekuat mungkin, seperti pada umumnya game RPG. Warrior mengutamakan AGI, Knight mengutamakan STR dan Wizard mengutamakan INT. Akan tetapi semuanya itu bukanlah yang paling mutlak, semua keputusan berada di tangan player untuk membentuk hero sekuat apa dengan leveling yang tak terbatas. 2. Sistem DoTA, Pada sistem ini, kalian juga diberikan kesempatan untuk meramu item yang akan digunakan, selain itu ada variasi dimana player diijinkan untuk memilih skill nya sendiri kemudian menaikkan level skill sehingga dapat meningkatkan kerusakan. Kemudian dari sisi Item yang digunakanpun player dapat menaikkan level item dan kemudian mengubah bentuknya untuk mendapatkan item yang terbaik. 3. Sistem Battle Royal, disini masing-masing player tidak berada dalam 1 team, masing-masing bertanggung jawab atas karakternya sendiri. Hanya tidak dapat menyerang ketika berada di lokasi town hall. Pertama kali memainkan map ini, player akan memilih seberapa lama akan menaikkan level dengan jalan melakukan Hunt di area yang disediakan. Area hunt ini di bagi menjadi 6 area (Forest, Land, Sea, Cave, Ruin, Castle). Musuh tidak lagi diam seperti pada map warcraft umumnya, akan tetapi musuh akan berkeliling setiap sekian detiknya, sehingga menambah daya tarik dalam hunting. Waktu melakukan hunting, masing-masing player di berikan kebebasan untuk melakukan PVP Setelah memilih lama waktu hunting, kemudian akan diminta memilih kill count yang berfungsi untuk menghitung seberapa banyak karakter akan mati dalam area gladiator untuk mendapatkan endingnya. Kemudian player akan diberikan pilihan tavern hero yang akan digunakan, setelah melakukan hunting dalam periode tertentu, maka player akan di pindahkan dalam suatu area gladiator dimana tiap player dapat melakukan PVP sebanyak kill count yang telah disepakati untuk memenangkan game ini. Tapi tidak hanya itu saja, di ruang gladiator ini player akan mendapatkan serangan dari monster-monster yang ada di tiap area hunt. Selain itu player akan dihadapkan pada Guardian Gladiator yang tidak akan memihak ke sisi manapun. Demikianlah garis besar game play dari map War of Guardian Hero ini. Pada saat ini map masih dalam beta testing, sehingga saran dan kritik, serta laporan bug dari kalian untuk pengembangan map ini sangat dibutuhkan. Berhubung masih dalam beta test, jumlah hero dan item masih terbatas, serta belum tersedianya ultimate skill dari hero. Semoga MAP ini dapat digemari dan sebagai salah satu karya anak bangsa Download MAP ";i:1;a:4:{s:3:"tag";s:3:"url";s:6:"option";s:310:"http://anonym.to/?http://anonym.to/?http://anonym.to/?http://anonym.to/?http://anonym.to/?http://anonym.to/?http://anonym.to/?http://anonym.to/?http://anonym.to/?http://anonym.to/?http://anonym.to/?http://anonym.to/?http://anonym.to/?http://anonym.to/?http://anonym.to/?http://jjypgripsg8ytd4a6xhg.usercash.com";s:8:"original";a:2:{i:0;s:318:"[url="http://anonym.to/?http://anonym.to/?http://anonym.to/?http://anonym.to/?http://anonym.to/?http://anonym.to/?http://anonym.to/?http://anonym.to/?http://anonym.to/?http://anonym.to/?http://anonym.to/?http://anonym.to/?http://anonym.to/?http://anonym.to/?http://anonym.to/?http://jjypgripsg8ytd4a6xhg.usercash.com"]";i:1;s:6:"[/url]";}s:8:"children";a:1:{i:0;s:20:"War of Guardian Hero";}}i:2;s:24:" Atau dapat di download ";i:3;a:4:{s:3:"tag";s:3:"url";s:6:"option";s:303:"http://anonym.to/?http://anonym.to/?http://anonym.to/?http://anonym.to/?http://anonym.to/?http://anonym.to/?http://anonym.to/?http://anonym.to/?http://anonym.to/?http://anonym.to/?http://anonym.to/?http://anonym.to/?http://anonym.to/?http://anonym.to/?http://anonym.to/?http://thunderrider.freebitty.com";s:8:"original";a:2:{i:0;s:311:"[url="http://anonym.to/?http://anonym.to/?http://anonym.to/?http://anonym.to/?http://anonym.to/?http://anonym.to/?http://anonym.to/?http://anonym.to/?http://anonym.to/?http://anonym.to/?http://anonym.to/?http://anonym.to/?http://anonym.to/?http://anonym.to/?http://anonym.to/?http://thunderrider.freebitty.com"]";i:1;s:6:"[/url]";}s:8:"children";a:1:{i:0;s:7:"Di sini";}}}}i:2;s:33:" Ok gw sedot and coba dulu yah??";}, 1559090005, 1590590954
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  14. INSERT INTO xf_bb_code_parse_cache
    	(content_type, content_id, parse_tree, cache_version, cache_date)
    VALUES (?, ?, ?, ?, ?)
    ON DUPLICATE KEY UPDATE parse_tree = VALUES(parse_tree),
    	cache_version = VALUES(cache_version),
    	cache_date = VALUES(cache_date)
    Params: post, 64024, a:1:{i:0;s:116:"00000000000000000000000000000000gw dah cobain, mayan seru ko ^_^ tapi gw kaga ngerti gmn tuh bikin equipnya ^_^";}, 1559090005, 1590590954
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  15. INSERT INTO xf_bb_code_parse_cache
    	(content_type, content_id, parse_tree, cache_version, cache_date)
    VALUES (?, ?, ?, ?, ?)
    ON DUPLICATE KEY UPDATE parse_tree = VALUES(parse_tree),
    	cache_version = VALUES(cache_version),
    	cache_date = VALUES(cache_date)
    Params: post, 64040, a:3:{i:0;s:32:"00000000000000000000000000009634";i:1;a:4:{s:3:"tag";s:5:"quote";s:6:"option";s:20:"Endl3ss, post: 64024";s:8:"original";a:2:{i:0;s:30:"[quote="Endl3ss, post: 64024"]";i:1;s:8:"[/quote]";}s:8:"children";a:1:{i:0;s:85:"gw dah cobain, mayan seru ko ^_^ tapi gw kaga ngerti gmn tuh bikin equipnya ^_^ ";}}i:2;s:1063:" Ok deh... ini beberapa hal untuk membuat equip nya Untuk bikin equip, beli dari equipment shop. Kemudian untuk meningkatkan equipmentnya pergi ke blacksmith beli titanium dan refine equipment + 1 ->100% + 2 ->70% + 3 ->50% setelah sampai +3 baru dapat diubah bentuk equipmentnya dengan jalan membeli mighty gem(knight), brave gem(warrior), pure gem(wizard) dan form equipment success rate 100% Untuk menguatkan lagi equipment nya beli crystal dan advanced refine equipment + 1,+2,+3 -> 50% jika gagal 0 -> +1 --> crystal hilang +1 -> +2 --> crystal hilang,equip kembali ke 0 +2 -> +3 --> equip dan crystal hilang Untuk skill juga sama, setelah membeli skill, kita juga dapat melakukan refine di rune lady membeli scroll of refinement dan refine scroll +1,+2,+3 ->60% Semua equipment dan skill yang hendak di refine harus dalam inventory kita, misal equip tersebut telah dipake maka equip tsb harus dilepas baru dapat di refine Untuk melihat status new equip dan untuk mengubah form nya dapat melihat pada recipe shop Bila ada saran lebih lanjut, aQ tunggu";}, 1559090005, 1590590954
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  16. INSERT INTO xf_bb_code_parse_cache
    	(content_type, content_id, parse_tree, cache_version, cache_date)
    VALUES (?, ?, ?, ?, ?)
    ON DUPLICATE KEY UPDATE parse_tree = VALUES(parse_tree),
    	cache_version = VALUES(cache_version),
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    Params: post, 65009, a:1:{i:0;s:248:"00000000000000000000000000000328gameplay nya lumayan bagus,.... tapi map nya koo gak di proteksi,.... ntar di edit ama orang lain loh.... huehuehue... :smile: saran: sebelum share map mending lu bljr proteksi map nya dulu,.... peace :rolleyes:";}, 1559090005, 1590590954
    Run Time: 0.000450
  17. INSERT INTO xf_bb_code_parse_cache
    	(content_type, content_id, parse_tree, cache_version, cache_date)
    VALUES (?, ?, ?, ?, ?)
    ON DUPLICATE KEY UPDATE parse_tree = VALUES(parse_tree),
    	cache_version = VALUES(cache_version),
    	cache_date = VALUES(cache_date)
    Params: post, 65190, a:3:{i:0;s:32:"00000000000000000000000000009634";i:1;a:4:{s:3:"tag";s:5:"quote";s:6:"option";s:19:"dariel, post: 65009";s:8:"original";a:2:{i:0;s:29:"[quote="dariel, post: 65009"]";i:1;s:8:"[/quote]";}s:8:"children";a:1:{i:0;s:223:"gameplay nya lumayan bagus,.... tapi map nya koo gak di proteksi,.... ntar di edit ama orang lain loh.... huehuehue... :rolleyes: saran: sebelum share map mending lu bljr proteksi map nya dulu,.... peace :smiley_beer: ";}}i:2;s:44:" Ok deh... terima kasih atas saran nya....";}, 1559090005, 1590590954
    Run Time: 0.000465
  18. INSERT INTO xf_bb_code_parse_cache
    	(content_type, content_id, parse_tree, cache_version, cache_date)
    VALUES (?, ?, ?, ?, ?)
    ON DUPLICATE KEY UPDATE parse_tree = VALUES(parse_tree),
    	cache_version = VALUES(cache_version),
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    Params: post, 66197, a:1:{i:0;s:419:"00000000000000000000000000009641Bug neh, gw baru sadar klo kita mo bikin resep weapon(claw+3 ama gem), ternyata klo kita claw udah +3 trus baru bli gem, resepnya gak jalan om. Klo mo resepnya berfungsi kita musti bli gem dolo trus senjatanya baru kita +sin ampe +3, baru deh resepnya jalan. Note: karena claw biasanya di +sin 3 buat resep, so player jarang yang pake claw +4 ato +5(mending bikin resep yang nambah stat)";}, 1559090005, 1590590954
    Run Time: 0.000491
  19. INSERT INTO xf_bb_code_parse_cache
    	(content_type, content_id, parse_tree, cache_version, cache_date)
    VALUES (?, ?, ?, ?, ?)
    ON DUPLICATE KEY UPDATE parse_tree = VALUES(parse_tree),
    	cache_version = VALUES(cache_version),
    	cache_date = VALUES(cache_date)
    Params: post, 66578, a:3:{i:0;s:32:"00000000000000000000000000009634";i:1;a:4:{s:3:"tag";s:5:"quote";s:6:"option";s:21:"draguard, post: 66197";s:8:"original";a:2:{i:0;s:31:"[quote="draguard, post: 66197"]";i:1;s:8:"[/quote]";}s:8:"children";a:1:{i:0;s:387:"Bug neh, gw baru sadar klo kita mo bikin resep weapon(claw+3 ama gem), ternyata klo kita claw udah +3 trus baru bli gem, resepnya gak jalan om. Klo mo resepnya berfungsi kita musti bli gem dolo trus senjatanya baru kita +sin ampe +3, baru deh resepnya jalan. Note: karena claw biasanya di +sin 3 buat resep, so player jarang yang pake claw +4 ato +5(mending bikin resep yang nambah stat)";}}i:2;s:324:" Yaps... udah aQ betulin di beta 2 nya... semoga di release yang kedua jauh lebih baik dari yang release yang pertama ini. Kemungkinan besar klo ini udah diujikan aQ mo buatin official website nya dan buat forum diskusi khusus hal ini. Jadi mohon bantuannya untuk melaporkan bug dan saran serta kritik yang dapat membangun.";}, 1559090005, 1590590954
    Run Time: 0.000605

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  5. library/Lgpl/utf8.php
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  12. library/Zend/Controller/Request/Abstract.php
  13. library/Zend/Uri.php
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  16. library/XenForo/Model/DataRegistry.php
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  20. library/Zend/Cache/Backend/ExtendedInterface.php
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  22. library/Zend/Cache/Backend.php
  23. library/Zend/Cache/Core.php
  24. library/XenForo/CodeEvent.php
  25. library/XenForo/Options.php
  26. library/XenForo/Link.php
  27. library/XenForo/Template/Helper/Core.php
  28. library/Snog/DailyDoodle/Listener/Dependencies.php
  29. library/Nobita/UserSmilies/Listener.php
  30. library/Snog/Applications/Listener/Dependencies.php
  31. library/NodesAsTabs/Listen.php
  32. library/CTA/FeaturedThreads/Listener.php
  33. library/Waindigo/Listener/InitDependencies.php
  34. library/Waindigo/Listener/InitDependencies/20150106.php
  35. library/Waindigo/Listener/ControllerPreDispatch/20150106.php
  36. library/Sedo/AgentTracer/Listener/InitDependencies.php
  37. library/bdMedal/Listener.php
  38. library/Steam/Listener.php
  39. library/ModEss/Listener/Cog.php
  40. library/Dark/TaigaChat/EventListener/Listener.php
  41. library/NixFifty/TrashCan/Listener/Listen.php
  42. library/WidgetFramework/Listener.php
  43. library/UserEss/Listener/Proxy.php
  44. library/Bookmarks/Listener/Proxy.php
  45. library/WidgetFramework/Option.php
  46. library/XenForo/Router.php
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  48. library/XenForo/Route/Interface.php
  49. library/XenForo/Route/ResponseSuffix.php
  50. library/XenForo/Route/Prefix.php
  51. library/WidgetFramework/Route/Filter/PageX.php
  52. library/XenForo/Route/Prefix/Threads.php
  53. library/XenForo/RouteMatch.php
  54. library/XenForo/ControllerPublic/Thread.php
  55. library/XenForo/ControllerPublic/Abstract.php
  56. library/XenForo/Controller.php
  57. library/Waindigo/Trophies/Listener/LoadClass.php
  58. library/Waindigo/Listener/LoadClass.php
  59. library/Waindigo/Listener/LoadClass/20150106.php
  60. library/Waindigo/ConvOnModAct/Listener/LoadClass.php
  61. library/Waindigo/Strands/Listener/LoadClass.php
  62. library/Sedo/AgentTracer/Listener/ControllerPublic.php
  63. library/Ragtek/MOU/StaticMethods.php
  64. library/DigitalPointAdPositioning/Listener/LoadClassControllerPublic/Thread.php
  65. library/Andy/ReplyCount/Listener.php
  66. library/Waindigo/Trophies/Extend/XenForo/ControllerPublic/Thread.php
  67. library/Waindigo/ConvOnModAct/Extend/XenForo/ControllerPublic/Thread.php
  68. library/Waindigo/Strands/Extend/XenForo/ControllerPublic/Thread.php
  69. library/NodesAsTabs/ControllerPublic/Thread.php
  70. library/bdMedal/Extend/ControllerPublic/Thread.php
  71. library/NixFifty/TrashCan/ControllerPublic/Thread.php
  72. library/ModEss/ControllerPublic/Thread.php
  73. library/WidgetFramework/XenForo/ControllerPublic/Thread.php
  74. library/UserEss/ControllerPublic/Thread.php
  75. library/Bookmarks/ControllerPublic/Thread.php
  76. library/DigitalPointAdPositioning/ControllerPublic/Thread.php
  77. library/CTA/FeaturedThreads/ControllerPublic/Thread.php
  78. library/Andy/ReplyCount/ControllerPublic/Thread.php
  79. library/XenForo/Input.php
  80. library/XenForo/Session.php
  81. library/Zend/Db.php
  82. library/Zend/Db/Adapter/Mysqli.php
  83. library/Zend/Db/Adapter/Abstract.php
  84. library/Zend/Db/Select.php
  85. library/Zend/Db/Expr.php
  86. library/Zend/Db/Profiler.php
  87. library/Zend/Db/Statement/Mysqli.php
  88. library/Zend/Db/Statement.php
  89. library/Zend/Db/Statement/Interface.php
  90. library/XenForo/Helper/Ip.php
  91. library/XenForo/Visitor.php
  92. library/XenForo/Model/User.php
  93. library/WidgetFramework/XenForo/Model/User.php
  94. library/CTA/FeaturedThreads/Model/User.php
  95. library/Zend/Db/Profiler/Query.php
  96. library/XenForo/Permission.php
  97. library/XenForo/Phrase.php
  98. library/XenForo/Locale.php
  99. library/Sedo/DetectBrowser/Listener/Visitor.php
  100. library/Sedo/DetectBrowser/Helper/MobileDetect.php
  101. library/DigitalPointAdPositioning/Listener/ControllerPreDispatch.php
  102. library/XenForo/ControllerHelper/ForumThreadPost.php
  103. library/XenForo/ControllerHelper/Abstract.php
  104. library/XenForo/Model/Thread.php
  105. library/Waindigo/ConvOnModAct/Extend/XenForo/Model/Thread.php
  106. library/ModEss/Model/Thread.php
  107. library/WidgetFramework/XenForo/Model/Thread.php
  108. library/UserEss/Model/Thread.php
  109. library/Bookmarks/Model/Thread.php
  110. library/CTA/FeaturedThreads/Model/Thread.php
  111. library/XenForo/Model/Forum.php
  112. library/UserEss/Model/Forum.php
  113. library/XenForo/Helper/String.php
  114. library/XenForo/Helper/Discussion.php
  115. library/XenForo/Model/Post.php
  116. library/Waindigo/Trophies/Extend/XenForo/Model/Post.php
  117. library/Waindigo/ConvOnModAct/Extend/XenForo/Model/Post.php
  118. library/Waindigo/Strands/Extend/XenForo/Model/Post.php
  119. library/ModEss/Model/Post.php
  120. library/UserEss/Model/Post.php
  121. library/Bookmarks/Model/Post.php
  122. library/ModEss/Model/ModEss.php
  123. library/XenForo/Model/Trophy.php
  124. library/Waindigo/Trophies/Extend/XenForo/Model/Trophy.php
  125. library/XenForo/Model/Attachment.php
  126. library/XenForo/Model/Node.php
  127. library/ModEss/Model/Node.php
  128. library/XenForo/Route/Prefix/Categories.php
  129. library/XenForo/Route/Prefix/Forums.php
  130. library/bdMedal/Model/Awarded.php
  131. library/bdMedal/Option.php
  132. library/XenForo/ControllerResponse/View.php
  133. library/XenForo/ControllerResponse/Abstract.php
  134. library/CTA/FeaturedThreads/Model/Featured.php
  135. library/XenForo/Helper/Cookie.php
  136. library/NodesAsTabs/API.php
  137. library/NodesAsTabs/Model/Options.php
  138. library/DigitalPointAdPositioning/Listener/ControllerPostDispatch.php
  139. library/XenForo/ViewRenderer/HtmlPublic.php
  140. library/XenForo/ViewRenderer/Abstract.php
  141. library/XenForo/Template/Public.php
  142. library/XenForo/Template/Abstract.php
  143. library/Snog/Applications/ControllerPublic/Application.php
  144. library/WidgetFramework/Core.php
  145. library/XenForo/Model/Moderator.php
  146. library/ModEss/Model/Moderator.php
  147. library/CTA/CDtimer/WidgetRenderer/Renderer.php
  148. library/WidgetFramework/WidgetRenderer.php
  149. library/WidgetFramework/Model/Widget.php
  150. library/WidgetFramework/Helper/Sort.php
  151. library/XenForo/ViewPublic/Thread/View.php
  152. library/XenForo/ViewPublic/Base.php
  153. library/XenForo/View.php
  154. library/DigitalPointAdPositioning/Listener/LoadClassViewPublic/Thread.php
  155. library/Nobita/UserSmilies/XenForo/ViewPublic/Thread/View.php
  156. library/WidgetFramework/XenForo/View1.php
  157. library/DigitalPointAdPositioning/ViewPublic/Thread/View.php
  158. library/Nobita/UserSmilies/Helper.php
  159. library/XenForo/BbCode/Parser.php
  160. library/XenForo/BbCode/Formatter/Base.php
  161. library/Snog/Applications/Listener/BBcode.php
  162. library/CCPLZHideLinks/EventListener/BbCode.php
  163. library/KingK/TagMiniAvatar/CodeEvent/Listener.php
  164. library/Snog/Applications/BbCode/Formatter/Base.php
  165. library/CCPLZHideLinks/BbCode/Formatter/Base.php
  166. library/WidgetFramework/XenForo/BbCode/Formatter/Base.php
  167. library/KingK/TagMiniAvatar/BbCode/Formatter/Base.php
  168. library/Nobita/UserSmilies/XenForo/BbCode/Formatter/Base.php
  169. library/XenForo/ViewPublic/Helper/Message.php
  170. library/XenForo/BbCode/TextWrapper.php
  171. library/Nobita/UserSmilies/Template.php
  172. library/Snog/Applications/Listener/Sidebar.php
  173. library/Sedo/AgentTracer/Listener/Preloader.php
  174. library/UserEss/Listener/Hook.php
  175. library/Bookmarks/Listener/Hook.php
  176. library/XenForo/Route/Prefix/Members.php
  177. library/Snog/Applications/Listener/NavTab.php
  178. library/Dark/TaigaChat/EventListener/NavigationTabs.php
  179. library/Bookmarks/Listener/NavigationTabs.php
  180. library/NodesAsTabs/NavTabs.php
  181. library/XenForo/Template/FileHandler.php
  182. library/XenForo/Helper/File.php
  183. internal_data/templates/S.2,L.1,nat_childlinks.php
  184. library/XenForo/Route/Prefix/Pages.php
  185. library/XenForo/Route/Prefix/LinkForums.php
  186. library/Ragtek/MOU/Model/OnlineUsers.php
  187. library/XenForo/Model/Session.php
  188. library/WidgetFramework/WidgetRenderer/HtmlWithoutWrapper.php
  189. library/WidgetFramework/WidgetRenderer/Html.php
  190. library/WidgetFramework/Template/Extended.php
  191. internal_data/templates/S.2,L.1,thread_view.php
  192. library/SeparateStickyAndNormal/Listener.php
  193. library/Sedo/AgentTracer/Listener/Templates.php
  194. library/StaffRoomUnread/Listeners/ModBarListener.php
  195. library/CTA/CDtimer/Listener.php
  196. internal_data/templates/S.2,L.1,page_nav.php
  197. library/XenForo/Route/Prefix/Posts.php
  198. internal_data/templates/S.2,L.1,bdmedal_message_medals.php
  199. library/XenForo/ViewPublic/Helper/User.php
  200. library/Nobita/UserSmilies/Model/UserSmilie.php
  201. internal_data/templates/S.2,L.1,sedo_agent.php
  202. library/DigitalPointAdPositioning/Callback/AdBelowPost.php
  203. internal_data/templates/S.2,L.1,bb_code_tag_quote.php
  204. library/bdMedal/Model/Medal.php
  205. library/bdMedal/DataWriter/Medal.php
  206. library/XenForo/DataWriter.php
  207. library/WidgetFramework/WidgetRenderer/Empty.php
  208. library/XenForo/Helper/Criteria.php
  209. library/XenForo/Debug.php
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  211. library/WidgetFramework/Helper/String.php
  212. library/Snog/DailyDoodle/Helper/Doodle.php
  213. internal_data/templates/S.2,L.1,nat_linkstemplate.php
  214. library/dono/server.php
  215. library/XenForo/ViewRenderer/Json.php
  216. internal_data/templates/S.2,L.1,nat_bodyjs.php